Verified differentiators
Features That Change the War
Blood and Thunder is a free browser strategy MMO built around six claims we can prove in code and design docs — not vaporware slideware. Free browser strategy MMO — script your empire or play by hand in a persistent fantasy world that never resets. Free to play in early access.
Play Free — No Download
Scripting Is Legal
Automation is not a ban risk — it is the game. Author city scripts and battle scripts in a readable DSL, or buy proven automation from the Script Marketplace. Authors keep 70%; the platform takes 30%. Everything the UI can do, a script can do.
- Public API with full UI parity — bots welcome
- Readable battle / city DSL, not a black-box bot
- Marketplace for non-coders: tactics for sale, not troops

Double-Blind Auto-Battles
Wars are won by decisions, not click speed. You commit battle scripts before the clash; neither side sees the opponent's plan until the log reveals it. Scout, predict, counter — then let the field resolve while you sleep.
- Commit once: no mid-battle APM race
- Hidden scripts force mixed-strategy yomi
- Scouting buys information — and risks detection

Conquest Governance
Take a city and choose how to rule. Integrate converts culture over time. Preserve keeps foreign buildings and lets you train that race's units. Subjugate extracts harder under a required garrison. Preserve is how mixed-race armies are born.
- Integrate · Preserve · Subjugate — real tradeoffs
- Happiness, sabotage, and revolt risk on the conquered
- Field mixed-race armies under one banner

No Resets. No Seasons.
One persistent world. Cities you found, borders you push, and reputations you earn stay. No end-of-round wipe, no forced restart. Progress compounds — and mistakes do too.
- Always-on fantasy MMO map — not a disposable season
- Long-horizon empire building with real consequences
- Play in short sessions; the world keeps ticking

A Living World
AI empires expand through the same public API as human players — and they never attack humans. Bot fleets only target cities where owner_is_ai is explicitly true; missing or false fails closed. The map stays populated; people stay safe from AI aggression.
- AI empires via the public API — first-class citizens
- owner_is_ai fail-closed: never target human cities
- A world that moves even when the lobby is quiet

Anti-Pay-to-Win
You cannot buy troops, resources, or combat power. The Script Marketplace levels the field for non-programmers by selling automation and tactics — never stats. Skill, scouting, and governance decide wars; the shop does not.
- No cash shop for armies, gold, or research
- Marketplace sells scripts — not power
- Fair long-term empire play in early access