Early access · Your feedback shapes the game
How to give feedback
Blood and Thunder is early access (v0.x). Balance will move, systems are incomplete, and we want hard reports more than flattering quotes. Tell us what broke, what felt unfair, and what onboarding missed.
Feedback channels
There is no dedicated in-game feedback form yet. Play in the browser, then report through Discord (community) or GitHub (technical).
Primary · Community
Discord
Best for bug reports, balance notes, feature votes, and strategy talk. Channels include announcements, feedback, bug-reports, strategy, and script-bazaar once the server is live.
Discord invite not configured. Operator: set
NEXT_PUBLIC_DISCORD_INVITE(orNEXT_PUBLIC_DISCORD_URL) to a permanent invite. Placeholder#discordis used sitewide so we never ship a silent 404 invite.Technical
GitHub issues
Prefer for reproducible bugs, API contract issues, CI failures, and other engineering-facing reports. Use the public tracker — no invented status theater.
Fallback
Email
Mailto is optional. Operator can set
NEXT_PUBLIC_FEEDBACK_EMAILto publish a contact address. Until then, use Discord or GitHub.
Early access honesty
- The live build is pre-1.0. Features ship in public; docs can lag the code.
- We do not invent player counts, awards, or review scores. Prefer live play over marketing claims.
- Hard feedback steers the roadmap — bugs, unfair balance, and confusing onboarding all count.