Blood and Thunder

Roster · six doctrines

Choose your race

Six fantasy races war for Ashenmoor in this free browser strategy MMO. Each has a distinct playstyle, signature unit, and heraldry — pick a favorite before you raise your first city.

Humans race portrait

Kingdoms of steel and scripture

Kingdoms of Men

Humans

Stand firm. Adapt. Endure.

Balanced and diplomatic. Solid at everything, locked out of nothing — the race that wins through alliances, adaptation, and disciplined heavy cavalry.

Destrier Knights unit art

Signature unit

Destrier Knights

The walls of Aldenmere have stood for a hundred years. They will stand a hundred more.

Lord Commander Theron
Orcs race portrait

Warbands of green fire

The Horde of Ashenmoor

Orcs

Blood and thunder.

Aggression as doctrine. Cheap, brutal infantry and relentless raiding pressure — the Horde snowballs on conquest and starves when it sits still.

Orc Brutes unit art

Signature unit

Orc Brutes

They built a wall. We built a bigger hammer.

Warchief Gromm Ironjaw
Elves race portrait

Forest-born arcana

The Woodland Realms

Elves

From shadow, silence. From silence, death.

The best archers and mages in the game. Fragile in a brawl, lethal at range — Elven armies win the battle before the lines ever touch.

Starbow Archers unit art

Signature unit

Starbow Archers

You will not see our arrows. You will not hear our steps. You will simply... stop.

Warden Ilythria
Dwarves race portrait

Mountain forges deep

The Mountain Kingdoms

Dwarves

Stone endures.

The strongest walls in Ashenmoor and infantry that refuses to die. Slow to march, brutal to dislodge — a Dwarven city is a siege you will regret.

Shieldbreakers unit art

Signature unit

Shieldbreakers

The mountain does not come to you. You come to the mountain. And the mountain is ready.

Thane Borin Stonehand
Goblins race portrait

Scrap, cunning, swarm

The Underswarm

Goblins

MORE!

Swarm economics: three to four times the unit count of anyone else, plus single-use Boom Carts. Individually pathetic. Collectively a tide.

Goblin Runts unit art

Signature unit

Goblin Runts

How many Goblins does it take to siege a fortress? All of them. And then some more.

Boss Snikkit the Inevitable
Gnomes race portrait

Clockwork and voidstone

The Tinker Communes

Gnomes

A gear for every problem.

Clockwork armies that eat Iron instead of Food and never mutiny. Mechanical units cost no population — a Gnome war machine is an economy, weaponized.

Arcanists unit art

Signature unit

Arcanists

Muscles fatigue. Gears do not. Soldiers mutiny. Machines obey. The math is simple.

Grand Artificer Whimbly Cogspark